Abstract
With reality and ICT blending, we live in a Computer Aided Reality (CAR). Nevertheless, we still have the feeling that we can distinguish between reality and artificial realities. This notion yields the question: When do humans experience reality as computer aided (or artificial)? This article contributes in answering this question by i) adopting the construct presence and discuss its value to assess users’ experienced reality; ii) providing suggestions on how to measure presence via biosensors; and iii) presenting a low fidelity research setup to assess users’ presence in CAR.
Original language | English |
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Title of host publication | Proceedings of Measuring Behavior 2014: 9th International Conference on Methods and Techniques in Behavioral Research |
Editors | A.J. Spink, E.L. van den Broek, L.W.S. Loijens, M. Woloszynowska-Fraser, L.P.J.J. Noldus |
Place of Publication | Wageningen, The Netherlands |
Publisher | Noldus Information Technology bv. |
Pages | 43-47 |
Number of pages | 5 |
Publication status | Published - 27 Aug 2014 |
Event | Measuring Behavior 2014: 9th International Conference on Methods and Techniques in Behavioral Research - Wageningen, Netherlands Duration: 27 Aug 2014 → 29 Aug 2014 |
Conference
Conference | Measuring Behavior 2014: 9th International Conference on Methods and Techniques in Behavioral Research |
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Country/Territory | Netherlands |
City | Wageningen |
Period | 27/08/14 → 29/08/14 |
Keywords
- games
- virtual reality
- reality
- presence
- immersion
- methods
- psychophysiology
- emotion
- biosignals