Game Design: No Child's Play

Research output: Contribution to journalArticleAcademicpeer-review

Abstract

The online gaming industry has seen significant growth, with children emerging as a key consumer demographic. However, the design choices made in online games raise critical concerns regarding the protection and empowerment of children's rights. This article examines the intersection between game design, specifically dark patterns and monetization strategies, and the rights of child gamers under the UN Convention on the Rights of the Child (CRC). By analysing two pieces of European legislation, this article explores the potential for existing legal frameworks to mitigate the negative impacts of these design choices on children. The article discusses the implications of game design on three specific children's rights: the right to privacy (Article 16 CRC), the right to rest and leisure (Article 31 CRC), and the right to protection from economic exploitation (Article 32 CRC). It argues for stronger regulatory oversight at the EU level to address the unique challenges posed by online games and to ensure the protection of young gamers. The findings highlight the need for updated policies and legislation to safeguard children in the digital environment, emphasizing the role of European law in shaping a safer gaming landscape for minors.
Original languageEnglish
Pages (from-to)327-347
JournalTijdschrift voor Jeugdrecht en Kinderrechten
Volume4
Publication statusPublished - Dec 2024

Keywords

  • Online gaming
  • Children's rights
  • Game Design
  • Digital privacy
  • CRC

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