Abstract
Games and simulations frequently model scenarios where obstacles
move, appear, and disappear in an environment. A city environment
changes as new buildings and roads are constructed, and routes can
become partially blocked by small obstacles many times in a typical
day. This paper studies the effect of using local updates to repair
only the affected regions of a navigation mesh in response to
a change in the environment. The techniques are inspired by incremental
methods for Voronoi diagrams. The main novelty of this paper
is that we show how to maintain a 2D or 2.5D navigation mesh in
an environment that contains dynamic polygonal obstacles. Experiments
show that local updates are fast enough to permit real-time
updates of the navigation mesh.
| Original language | English |
|---|---|
| Title of host publication | ASCI.OPEN |
| Publication status | Published - 2013 |
Bibliographical note
ASCI/ICT.OPEN 2013Fingerprint
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