Abstract
Players of online video games often experience frustration during their gaming sessions, for example, because of the competitive nature, high pressure, or toxic behaviors of others. Managing this frustration is important but often difficult because games are designed to keep players' attention and engagement. In this interactivity, we reflect on the design process of Frustration Buddy, a novel system for managing frustration in online games. We leverage the concept of distraction by using light and sound signals to transfer a player's frustration to a smart stress ball device. By moving their frustration from the stressor to a soothing device, we enable them to regain control over their emotions. By managing these complex emotions, we prevent the loss of enjoyment in the video game and could potentially prevent that frustration escalates into other more serious harms like toxic behavior.
| Original language | English |
|---|---|
| Title of host publication | CHI PLAY Companion 2025 - Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play |
| Editors | Erik Harpstead, Jessica Hammer, Elizabeth Bonsignore, Mitchell McEwan, Katja Rogers, Oguz Buruk |
| Publisher | Association for Computing Machinery |
| Pages | 259-264 |
| Number of pages | 6 |
| ISBN (Electronic) | 9798400720239 |
| DOIs | |
| Publication status | Published - 13 Oct 2025 |
| Event | 12th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHIPLAY 2025 - Pittsburgh, United States Duration: 13 Oct 2025 → 16 Oct 2025 |
Conference
| Conference | 12th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHIPLAY 2025 |
|---|---|
| Country/Territory | United States |
| City | Pittsburgh |
| Period | 13/10/25 → 16/10/25 |
Bibliographical note
Publisher Copyright:© 2025 Copyright held by the owner/author(s).
Keywords
- coping
- distraction
- emotion regulation
- frustration
- light and sound signals
- online games
- soothing
- toxicity
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