Fostering learning on sustainability: Plastic soup with escape boxes

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

Abstract

Commercial escape rooms have inspired teachers to adapt the popular entertainment
activity for education, especially in STEM education. This global bottom-up phenomenon in
education is implemented in several ways. Students use their knowledge and skills either to
solve problems and “escape” the room or finish an escape game in time.
This article explores why escape games are suitable for education on the topics of
sustainability and climate change. Furthermore, it introduces a framework grounded in
theories on game-based learning, which focusses on the three main challenges for the use of
educational escape rooms. This framework was used to develop escape games such as on the
topic of plastic soup. Subsequently, a study explored which game elements contributed to the
appreciation and learning with escape games.
Original languageEnglish
Title of host publicationStem & open schooling for sustainability education
Subtitle of host publicationProceedings of the 4th Educating the Educators Conference
PublisherWTM Verlag
Pages96-104
DOIs
Publication statusPublished - 2024

Keywords

  • escape rooms
  • escape games
  • escape boxes
  • game-based learning
  • collaborative learning
  • climate change education
  • sustainability education

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