Flipping into the Future: Exploring Player Experience and Task Demand in Physical, VR, and PC Pinball

Daniel Johnson, Nicholas O’Donnell, Julian Frommel, Regan L. Mandryk

Research output: Contribution to journalArticleAcademicpeer-review

Abstract

Attempts to digitize pinball have been met with skepticism; however, VR presents a new opportunity to access and enjoy this popular game. In a controlled study (N=60), we investigated how physical pinball, VR pinball, and PC pinball differ in terms of player experience (pX) and task demand using both quantitative and qualitative data. Participants mainly preferred physical pinball, followed by VR pinball; only two participants preferred pinball on the PC. With the exception of immersion, results showed no pX differences between physical and VR pinball; although PC pinball was rated as inferior on multiple dimensions. Furthermore, enjoyment of physical pinball was associated with curiosity, control, and challenge, whereas in VR and PC pinball, immersion and audiovisual appeal mattered. Interestingly, preference and pX did not depend on existing familiarity with pinball. Our findings suggest that VR can offer an accessible, enjoyable pinball experience, regardless of familiarity.

Original languageEnglish
Article number306
Number of pages20
JournalProceedings of the ACM on Human-Computer Interaction
Volume8
Issue numberCHI PLAY
DOIs
Publication statusPublished - 15 Oct 2024

Keywords

  • enjoyment
  • familiarity
  • pinball
  • player experience
  • task load
  • virtual reality

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