TY - GEN
T1 - First Experiments with an Applied Gaming Intervention for reducing Loneliness of Children with Chronic Illness
T2 - 18th International Conference on the Foundations of Digital Games, FDG 2023
AU - Alexandridis, Dionysis
AU - Bakkes, Sander C.J.
AU - Nijhof, Sanne L.
AU - Van De Putte, Elise
AU - Veltkamp, Remco C.
N1 - Publisher Copyright:
© 2023 Owner/Author.
PY - 2023/4/12
Y1 - 2023/4/12
N2 - We present the first experiments from a pilot study with Ruby's Mission, an applied gaming intervention for reducing feelings of loneliness in children with a chronic illness. Based on a previously performed literature study, Ruby's Mission sets out to train specific socioemotional skills, through four children sharing emotional experiences. The present study contributes insights in (1) how asymmetrical player roles in a multiplayer game affect in-game social interactions, and (2) if socioemotional skills affect the in-game social interactions in a multiplayer video game. Experiments were conducted during a public event for introducing children to science. A baseline measure of socioemotional skills was made using the emotional awareness questionnaire (EAQ). Video and audio recordings were made during gameplay, and were annotated afterwards on social interaction. As per expectations, results suggest that asymmetrical player roles encourage different levels of social interaction. Analysing the effect of socioemotional skills on an individual player's in-game social interactions, surprisingly revealed a slight negative effect, where social interactions decreased as socioemotional skills improved. Interestingly, when investigating this effect on per gameplay group level, no interaction was found. Results also reveal that external factors such as parent interference, play environment, and peer relations might have an effect on social interactions as well.
AB - We present the first experiments from a pilot study with Ruby's Mission, an applied gaming intervention for reducing feelings of loneliness in children with a chronic illness. Based on a previously performed literature study, Ruby's Mission sets out to train specific socioemotional skills, through four children sharing emotional experiences. The present study contributes insights in (1) how asymmetrical player roles in a multiplayer game affect in-game social interactions, and (2) if socioemotional skills affect the in-game social interactions in a multiplayer video game. Experiments were conducted during a public event for introducing children to science. A baseline measure of socioemotional skills was made using the emotional awareness questionnaire (EAQ). Video and audio recordings were made during gameplay, and were annotated afterwards on social interaction. As per expectations, results suggest that asymmetrical player roles encourage different levels of social interaction. Analysing the effect of socioemotional skills on an individual player's in-game social interactions, surprisingly revealed a slight negative effect, where social interactions decreased as socioemotional skills improved. Interestingly, when investigating this effect on per gameplay group level, no interaction was found. Results also reveal that external factors such as parent interference, play environment, and peer relations might have an effect on social interactions as well.
KW - Applied gaming intervention
KW - children
KW - chronic illness
KW - social competence
KW - social interaction
KW - socioemotional skills
UR - http://www.scopus.com/inward/record.url?scp=85153567336&partnerID=8YFLogxK
U2 - 10.1145/3582437.3582481
DO - 10.1145/3582437.3582481
M3 - Conference contribution
AN - SCOPUS:85153567336
SN - 9781450398558
T3 - ACM International Conference Proceeding Series
SP - 1
EP - 11
BT - FDG '23: Proceedings of the 18th International Conference on the Foundations of Digital Games
A2 - Lopes, Phil
A2 - Luz, Filipe
A2 - Liapis, Antonios
A2 - Engstrom, Henrik
PB - Association for Computing Machinery
Y2 - 11 April 2023 through 14 April 2023
ER -