Abstract
Toxicity is a constantly present issue in online games. Players of these games experience harassment, flaming, and hate speech. Intervention systems have been used in practice and studied in academia, but have not yet succeeded in controlling toxic behavior. Traditionally, intervention systems rely on negative reinforcement like sanctioning to fight undesired behavior, which is often done after an incident has already occurred. As part of my submission to the doctoral consortium, I will outline my research direction and present my current findings on intervention systems and future plans to create and evaluate preventative intervention systems.
| Original language | English |
|---|---|
| Title of host publication | CHI-PLAY Companion 2024 - Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play |
| Publisher | Association for Computing Machinery |
| Pages | 450-453 |
| Number of pages | 4 |
| ISBN (Electronic) | 9798400706929 |
| DOIs | |
| Publication status | Published - 14 Oct 2024 |
| Event | 11th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI-PLAY Companion 2024 - Tampere, Finland Duration: 14 Oct 2024 → 17 Oct 2024 |
Publication series
| Name | CHI-PLAY Companion 2024 - Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play |
|---|
Conference
| Conference | 11th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI-PLAY Companion 2024 |
|---|---|
| Country/Territory | Finland |
| City | Tampere |
| Period | 14/10/24 → 17/10/24 |
Bibliographical note
Publisher Copyright:© 2024 Copyright held by the owner/author(s). Publication rights licensed to ACM.
Keywords
- interventions
- online games
- toxicity
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