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Fighting Toxicity Through Positive and Preventative Intervention

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

Toxicity is a constantly present issue in online games. Players of these games experience harassment, flaming, and hate speech. Intervention systems have been used in practice and studied in academia, but have not yet succeeded in controlling toxic behavior. Traditionally, intervention systems rely on negative reinforcement like sanctioning to fight undesired behavior, which is often done after an incident has already occurred. As part of my submission to the doctoral consortium, I will outline my research direction and present my current findings on intervention systems and future plans to create and evaluate preventative intervention systems.

Original languageEnglish
Title of host publicationCHI-PLAY Companion 2024 - Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play
PublisherAssociation for Computing Machinery
Pages450-453
Number of pages4
ISBN (Electronic)9798400706929
DOIs
Publication statusPublished - 14 Oct 2024
Event11th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI-PLAY Companion 2024 - Tampere, Finland
Duration: 14 Oct 202417 Oct 2024

Publication series

NameCHI-PLAY Companion 2024 - Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play

Conference

Conference11th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI-PLAY Companion 2024
Country/TerritoryFinland
CityTampere
Period14/10/2417/10/24

Bibliographical note

Publisher Copyright:
© 2024 Copyright held by the owner/author(s). Publication rights licensed to ACM.

Keywords

  • interventions
  • online games
  • toxicity

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