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Fighting fair: community perspectives on the fairness of performance enhancement in esports

  • Maximilian A. Friehs*
  • , Madison Klarkowski
  • , Julian Frommel
  • , Cody Phillips
  • , Regan L. Mandryk
  • *Corresponding author for this work
  • University of Twente
  • University College Dublin
  • Max Planck Institute for Human Cognitive and Brain Sciences
  • University of Saskatchewan
  • University of Victoria BC

Research output: Contribution to journalArticleAcademicpeer-review

Abstract

Aims: This study aims to explore community perspectives on enhancer usage in competitive gaming and esports, focusing on the perception of fairness and concerns about various potential performance enhancers. Methods: We conducted both qualitative and quantitative surveys to understand the competitive gaming community's opinions on different types of performance enhancers and their potential impact on esports. A thematic analysis was performed to identify key themes in how players rationalize their opinions. Conclusions: The gaming community differentiates between potential performance enhancers based on how problematic they are for the esports scene, with the most concern surrounding hard drugs, pharmaceuticals, and brain stimulation interventions. Participants who are more invested in competitive gaming tend to be more sceptical of enhancers and express greater concerns. Four themes were identified in the thematic analysis: (1) risk, (2) morality, (3) enhancer effects, and (4) regulation. To increase acceptance and perceived legitimacy in decision-making, it is recommended that regulators engage a variety of stakeholders in transparent decision-making processes when forming tournament rules and regulations. This will help address the fragmented regulatory landscape and prevent potential differences in the perception of tournament winners based on the governing body supervising the competition.

Original languageEnglish
Article number1330755
Number of pages17
JournalFrontiers in Sports and Active Living
Volume6
DOIs
Publication statusPublished - 12 Mar 2024

Bibliographical note

Publisher Copyright:
2024 Friehs, Klarkowski, Frommel, Phillips and Mandryk.

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being

Keywords

  • culture
  • doping
  • esports
  • fairness
  • games
  • performance enhancement

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