Exploring Relations in Neuroscientific Literature using Augmented Reality: A Design Study

Ivar Troost, Ghazaleh Tanhaei, Lynda Hardman, Wolfgang Hürst

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

To support scientists in maintaining an overview of disciplinary concepts and their interrelations, we investigate whether Augmented Reality can serve as a platform to make automated methods more accessible and integrated into current literature exploration practices. Building on insights from text and immersive analytics, we identify information and design requirements. We embody these in DatAR, a system design and implementation focussed on analysis of co-occurrences in neuroscientific text collections. We conducted a scenario-based video survey with a sample of neuroscientists and other domain experts, focusing on participants' willingness to adopt such an AR system in their regular literature review practices. The AR-tailored epistemic and representational designs of our system were generally perceived as suitable for performing complex analytics. We also discuss several fundamental issues with our chosen 3D visualisations, making steps towards understanding in which ways AR is a suitable medium for high-level conceptual literature exploration.

Original languageEnglish
Title of host publicationDIS '21
Subtitle of host publicationDesigning Interactive Systems Conference 2021
EditorsWendy Ju, Lora Oehlberg, Sean Follmer, Sarah Fox, Stacey Kuznetsov
PublisherAssociation for Computing Machinery
Pages266-274
Number of pages9
ISBN (Electronic)978-1-4503-8476-6
DOIs
Publication statusPublished - 28 Jun 2021
Event2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere, DIS 2021 - Virtual, Online, United States
Duration: 28 Jun 20212 Jul 2021

Conference

Conference2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere, DIS 2021
Country/TerritoryUnited States
CityVirtual, Online
Period28/06/212/07/21

Bibliographical note

Funding Information:
We would like to thank Cunqing Huangfu, Research Center for Brain-inspired Intelligence at the Institute of Automation, Chinese Academy of Sciences, for helping us survey the problem domain and for his attentiveness in resolving any BAG-related data problems. Tessa Heeroma and Anna van Harmelen helped to link various external data sources. The second author is supported by a scholarship from the Iranian Ministry of Science, Research and Technology. This publication is based on the MSc thesis by the first author [30].

Publisher Copyright:
© 2021 Owner/Author.

Funding

We would like to thank Cunqing Huangfu, Research Center for Brain-inspired Intelligence at the Institute of Automation, Chinese Academy of Sciences, for helping us survey the problem domain and for his attentiveness in resolving any BAG-related data problems. Tessa Heeroma and Anna van Harmelen helped to link various external data sources. The second author is supported by a scholarship from the Iranian Ministry of Science, Research and Technology. This publication is based on the MSc thesis by the first author [30].

Keywords

  • augmented reality
  • immersive analytics
  • linked data
  • literature exploration
  • neuroscience

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