Abstract
To support scientists in maintaining an overview of disciplinary concepts and their interrelations, we investigate whether Augmented Reality can serve as a platform to make automated methods more accessible and integrated into current literature exploration practices. Building on insights from text and immersive analytics, we identify information and design requirements. We embody these in DatAR, a system design and implementation focussed on analysis of co-occurrences in neuroscientific text collections. We conducted a scenario-based video survey with a sample of neuroscientists and other domain experts, focusing on participants' willingness to adopt such an AR system in their regular literature review practices. The AR-tailored epistemic and representational designs of our system were generally perceived as suitable for performing complex analytics. We also discuss several fundamental issues with our chosen 3D visualisations, making steps towards understanding in which ways AR is a suitable medium for high-level conceptual literature exploration.
Original language | English |
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Title of host publication | DIS '21 |
Subtitle of host publication | Designing Interactive Systems Conference 2021 |
Editors | Wendy Ju, Lora Oehlberg, Sean Follmer, Sarah Fox, Stacey Kuznetsov |
Publisher | Association for Computing Machinery |
Pages | 266-274 |
Number of pages | 9 |
ISBN (Electronic) | 978-1-4503-8476-6 |
DOIs | |
Publication status | Published - 28 Jun 2021 |
Event | 2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere, DIS 2021 - Virtual, Online, United States Duration: 28 Jun 2021 → 2 Jul 2021 |
Conference
Conference | 2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere, DIS 2021 |
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Country/Territory | United States |
City | Virtual, Online |
Period | 28/06/21 → 2/07/21 |
Bibliographical note
Funding Information:We would like to thank Cunqing Huangfu, Research Center for Brain-inspired Intelligence at the Institute of Automation, Chinese Academy of Sciences, for helping us survey the problem domain and for his attentiveness in resolving any BAG-related data problems. Tessa Heeroma and Anna van Harmelen helped to link various external data sources. The second author is supported by a scholarship from the Iranian Ministry of Science, Research and Technology. This publication is based on the MSc thesis by the first author [30].
Publisher Copyright:
© 2021 Owner/Author.
Funding
We would like to thank Cunqing Huangfu, Research Center for Brain-inspired Intelligence at the Institute of Automation, Chinese Academy of Sciences, for helping us survey the problem domain and for his attentiveness in resolving any BAG-related data problems. Tessa Heeroma and Anna van Harmelen helped to link various external data sources. The second author is supported by a scholarship from the Iranian Ministry of Science, Research and Technology. This publication is based on the MSc thesis by the first author [30].
Keywords
- augmented reality
- immersive analytics
- linked data
- literature exploration
- neuroscience