Abstract
’Orchestration’ refers to the ability of a live video communication
system to adapt in real-time to the communication
context with a view to enhance the quality of mediation and
subsequently the quality of interaction between participants.
For example, this can be done by reframing the cameras
and changing the way in which the video content is mixed
on each screen. To be a feasible solution, orchestration has
to be an automatic process. This paper reports a study of
orchestration carried out in the social setting of a group
of friends playing social games from two separate living
rooms. The quality of the communication was assessed via
two measures: one objective, in the form of task efficiency,
and one subjective, in the form of a questionnaire. The
objective measure indicated that mediated communication
can be improved through orchestration, but the subjective
measure was inconclusive. The paper also uncovers some of
the complexities of the experimental space associated with
orchestrated mediated communication and aims to provide
motivation for further research into this new communication
paradigm.
system to adapt in real-time to the communication
context with a view to enhance the quality of mediation and
subsequently the quality of interaction between participants.
For example, this can be done by reframing the cameras
and changing the way in which the video content is mixed
on each screen. To be a feasible solution, orchestration has
to be an automatic process. This paper reports a study of
orchestration carried out in the social setting of a group
of friends playing social games from two separate living
rooms. The quality of the communication was assessed via
two measures: one objective, in the form of task efficiency,
and one subjective, in the form of a questionnaire. The
objective measure indicated that mediated communication
can be improved through orchestration, but the subjective
measure was inconclusive. The paper also uncovers some of
the complexities of the experimental space associated with
orchestrated mediated communication and aims to provide
motivation for further research into this new communication
paradigm.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the ACM international conference on interactive experiences for television and online video |
| Publisher | Association for Computing Machinery |
| Pages | 63-72 |
| Number of pages | 10 |
| ISBN (Print) | 978-1-4503-3526-3 |
| DOIs | |
| Publication status | Published - 3 Jun 2015 |
Keywords
- Videoconferencing
- Telepresence
- Mediated communication
- Group communication
- Orchestration
- Virtual Director
- Video
- Live
- Communication
- Group
- Interaction
- Television