Evaluating the Physical Realism of Character Animations Using Musculoskeletal Models

T. Geijtenbeek, A.J. van den Bogert, B.J.H. van Basten, A. Egges

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Original languageEnglish
    Title of host publicationThird International Conference in Motion in Games
    EditorsA. Egges, R. Geraerts, M.H. Overmars
    Place of PublicationBerlin, Heidelberg
    PublisherLecture Notes in Computer Science
    Pages11-22
    Number of pages12
    Publication statusPublished - 2010

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