Abstract
This study evaluates the relevance of Phillips' reward taxonomy in the context of contemporary video game design, with implications for modern gamification strategies. Phillips' taxonomy categorizes game rewards into six types based on their functions within game systems. Given the rapid evolution of video games, this research investigates whether this taxonomy remains applicable to current gaming landscapes. The study consisted of two main steps: firstly, a detailed analysis of rewards in seven video games from various genres was performed and secondly, a card sorting activity with expert players was conducted. Results shown that while Phillips' taxonomy resulted to be still applicable, the need for two additional categories, rewards of currency and rewards of self-expression, emerged, reflecting the evolving dynamics in game design and player preferences. Future research will explore the relationship between these reward categories and the fulfilment of basic psychological needs as outlined by Self-Determination Theory, to enhance the motivational impact of gamification.
Original language | English |
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Title of host publication | Games and Learning Alliance |
Subtitle of host publication | 13th International Conference, GALA 2024, Berlin, Germany, November 20–22, 2024, Proceedings |
Editors | Avo Schönbohm, Francesco Bellotti, Antonio Bucchiarone, Francesca de Rosa, Manuel Ninaus, Alf Wang, Vanissa Wanick, Pierpaolo Dondio |
Place of Publication | Cham |
Publisher | Springer |
Pages | 133-141 |
Number of pages | 9 |
Edition | 1 |
ISBN (Electronic) | 978-3-031-78268-8 |
ISBN (Print) | 978-3-031-78269-5 |
DOIs | |
Publication status | Published - 2025 |
Publication series
Name | Lecture Notes in Computer Science |
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Publisher | Springer |
Volume | 15348 |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Bibliographical note
Publisher Copyright:© The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.
Keywords
- Game design
- gamification
- motivation
- reward taxonomy
- Self-Determination Theory
- video games