Evaluating Phillips' Game Rewards Taxonomy: Implications for the Gamification Design

Brunella Botte*, Giada Marinensi, Henk Aarts, Sander Bakkes, Remco Veltkamp

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

This study evaluates the relevance of Phillips' reward taxonomy in the context of contemporary video game design, with implications for modern gamification strategies. Phillips' taxonomy categorizes game rewards into six types based on their functions within game systems. Given the rapid evolution of video games, this research investigates whether this taxonomy remains applicable to current gaming landscapes. The study consisted of two main steps: firstly, a detailed analysis of rewards in seven video games from various genres was performed and secondly, a card sorting activity with expert players was conducted. Results shown that while Phillips' taxonomy resulted to be still applicable, the need for two additional categories, rewards of currency and rewards of self-expression, emerged, reflecting the evolving dynamics in game design and player preferences. Future research will explore the relationship between these reward categories and the fulfilment of basic psychological needs as outlined by Self-Determination Theory, to enhance the motivational impact of gamification.
Original languageEnglish
Title of host publicationGames and Learning Alliance
Subtitle of host publication13th International Conference, GALA 2024, Berlin, Germany, November 20–22, 2024, Proceedings
EditorsAvo Schönbohm, Francesco Bellotti, Antonio Bucchiarone, Francesca de Rosa, Manuel Ninaus, Alf Wang, Vanissa Wanick, Pierpaolo Dondio
Place of PublicationCham
PublisherSpringer
Pages133-141
Number of pages9
Edition1
ISBN (Electronic)978-3-031-78268-8
ISBN (Print)978-3-031-78269-5
DOIs
Publication statusPublished - 2025

Publication series

NameLecture Notes in Computer Science
PublisherSpringer
Volume15348
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Bibliographical note

Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.

Keywords

  • Game design
  • gamification
  • motivation
  • reward taxonomy
  • Self-Determination Theory
  • video games

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