Energy expenditure of three public and three home-based active video games in children

Monique Simons*, Sanne I. De Vries, Tinus Jongert, Marieke W. Verheijden

*Corresponding author for this work

Research output: Contribution to journalArticleAcademicpeer-review

Abstract

The purpose of this study was to assess the energy expenditure (EE) experienced by children when playing six active video games, which can be used in a home environment and in a public setting (e.g. game center), and to evaluate whether the intensity of playing these games can meet the threshold for moderate-intensity physical activity, which is set at an EE equivalent to three times resting metabolic rate. Children are recommended to be physically active at a moderate intensity for at least one hour a day.

Original languageEnglish
Article number2543701
JournalComputers in Entertainment
Volume11
Issue number1
DOIs
Publication statusPublished - 2014

Keywords

  • Active gaming
  • Exercise intensity
  • Indirect calorimetry
  • Physical activity
  • Youth

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