Emotion regulation, need satisfaction, passion and problematic video game play during difficult times

Jessica Formosa*, Julian Frommel, Regan L. Mandryk, Stephanie J. Tobin, Selen Türkay, Daniel Johnson

*Corresponding author for this work

Research output: Contribution to journalArticleAcademicpeer-review

Abstract

There is growing recognition of the role video games can play in helping people through challenging times, however many still argue that video game play can lead to adverse and problematic behaviours when relied upon to manage negative affect. This study sought to explore a number of factors that may play a role in influencing the likelihood one develops problematic habits of play, particularly in the context of difficult and stressful times. Specifically, this study utilised Self-Determination Theory and the Dualistic Model of Passion to explore the relationships between emotion regulation, psychological need satisfaction and frustration, passion for video games, and problematic video game play during times of difficulty and stress. A path analysis was conducted using data from 440 participants and found that, overall, emotion regulation may be associated with whether or not problematic play is likely to occur, particularly through its relationship with need satisfaction (and frustration) and video game passion.

Original languageEnglish
Pages (from-to)3271-3296
Number of pages26
JournalBehaviour and Information Technology
Volume44
Issue number13
Early online date23 Dec 2024
DOIs
Publication statusPublished - 2025

Bibliographical note

Publisher Copyright:
© 2024 Informa UK Limited, trading as Taylor & Francis Group.

Keywords

  • Dualistic model of passion
  • emotion regulation
  • motivation
  • Self-determination theory
  • video games
  • wellbeing

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