Abstract
As an increasing number of interactive devices offer human-like assistance, there is a growing need to understand our experience of interactive agents. When interactive artefacts become intertwined in our everyday experience, we need to make sure that they assume the right roles and contribute to our wellbeing. In this theoretical exploration, we propose a reframing of our understanding of the experience of interactions with everyday technologies by proposing the metaphor of companion technologies. We employ theory in the philosophy of empathy to propose a framework for understanding how users develop relationships with digital agents. The experiential framework for companion technologies provides connections between the users' psychological needs and companion features of interactive systems. Our work provides a theoretical basis for rethinking the user experience of everyday artefacts with an empathy-oriented mindset and poses future challenges for HCI.
Original language | English |
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Title of host publication | NordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society |
Publisher | Association for Computing Machinery |
Number of pages | 11 |
ISBN (Electronic) | 9781450375795 |
DOIs | |
Publication status | Published - 25 Oct 2020 |
Event | 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society, NordiCHI 2020 - Virtual, Online, Estonia Duration: 25 Oct 2020 → 29 Oct 2020 |
Conference
Conference | 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society, NordiCHI 2020 |
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Country/Territory | Estonia |
City | Virtual, Online |
Period | 25/10/20 → 29/10/20 |
Funding
We acknowledge the support of the Leibniz ScienceCampus Bremen Digital Public Health (lsc-diph.de), which is jointly funded by the Leibniz Association (W4/2018), the Federal State of Bremen and the Leibniz Institute for Prevention Research and Epidemiology—BIPS.
Keywords
- companion technology
- empathy for objects
- intelligent assistant
- user experience
- virtual companion