TY - JOUR
T1 - Effects of playing mathematics computer games on primary school students' multiplicative reasoning ability
AU - Bakker, Marjoke
AU - Van den Heuvel-Panhuizen, M.
AU - Robitzsch, Alexander
PY - 2015/1/1
Y1 - 2015/1/1
N2 - This study used a large-scale cluster randomized longitudinal experiment (N=719; 35schools) to investigate the effects of online mathematics mini-games on primary school students' multiplicative reasoning ability. The experiment included four conditions: playing at school, integrated in a lesson (Eschool), playing at home without attention at school (Ehome), playing at home with debriefing at school (Ehome-school) and, in the control group, playing at school mini-games on other mathematics topics (C). The mini-games were played in Grade2 and Grade3 (32mini-games in total). Using tests at the end of each grade, effects on three aspects of multiplicative reasoning ability were measured: knowledge of multiplicative number facts, skills in multiplicative operations, and insight in multiplicative number relations and properties of multiplicative operations. Through path analyses it was found that the mini-games were most effective in the Ehome-school condition, where both students' skills and their insight were positively affected as compared to the control group (significant ds ranging from 0.22 to 0.29). In the Eschool condition, an effect was only found for insight in Grade2 (d=0.35), while in the Ehome condition no significant effects were found. Students' gameplay behavior (time and effort put in the games) was in some cases, but not always, related to their learning outcomes.
AB - This study used a large-scale cluster randomized longitudinal experiment (N=719; 35schools) to investigate the effects of online mathematics mini-games on primary school students' multiplicative reasoning ability. The experiment included four conditions: playing at school, integrated in a lesson (Eschool), playing at home without attention at school (Ehome), playing at home with debriefing at school (Ehome-school) and, in the control group, playing at school mini-games on other mathematics topics (C). The mini-games were played in Grade2 and Grade3 (32mini-games in total). Using tests at the end of each grade, effects on three aspects of multiplicative reasoning ability were measured: knowledge of multiplicative number facts, skills in multiplicative operations, and insight in multiplicative number relations and properties of multiplicative operations. Through path analyses it was found that the mini-games were most effective in the Ehome-school condition, where both students' skills and their insight were positively affected as compared to the control group (significant ds ranging from 0.22 to 0.29). In the Eschool condition, an effect was only found for insight in Grade2 (d=0.35), while in the Ehome condition no significant effects were found. Students' gameplay behavior (time and effort put in the games) was in some cases, but not always, related to their learning outcomes.
KW - Educational computer games
KW - Mathematics education
KW - Multiplicative reasoning
KW - Primary school
UR - http://www.scopus.com/inward/record.url?scp=84920282897&partnerID=8YFLogxK
U2 - 10.1016/j.cedpsych.2014.09.001
DO - 10.1016/j.cedpsych.2014.09.001
M3 - Article
AN - SCOPUS:84920282897
SN - 0361-476X
VL - 40
SP - 55
EP - 71
JO - Contemporary Educational Psychology
JF - Contemporary Educational Psychology
ER -