Effects of controller-based locomotion on player experience in a virtual reality exploration game

Julian Frommel*, Sven Sonntag, Michael Weber

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

Entertainment and in particular gaming is currently considered one of the main application scenarios for virtual reality (VR). The majority of current games rely on any form of locomotion through the virtual environment while some techniques can lead to simulator sickness. Game developers are currently implementing a wide variety of locomotion techniques to cope with simulator sickness (e.g. teleportation). In this work we implemented and evaluated four different controller-based locomotion methods that are popular in current VR games (free teleport, fixpoint teleport, touchpad-based, automatic). We conducted a user study (n = 24) in which participants explored a virtual zoo with these four different controllerbased locomotion methods and assessed their effects on discomfort, presence, enjoyment, and affective state. The results of our study show that free teleport locomotion elicited least discomfort and provided the highest scores for enjoyment, presence, and affective state. With these results we gained valuable insights for developers and researchers implementing first person locomotion in VR experiences.

Original languageEnglish
Title of host publicationProceedings of the 12th International Conference on the Foundations of Digital Games, FDG 2017
EditorsAlessandro Canossa, Miguel Sicart, Casper Harteveld, Jichen Zhu, Sebastian Deterding
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450353199
DOIs
Publication statusPublished - 14 Aug 2017
Event12th International Conference on the Foundations of Digital Games, FDG 2017 - Cape Cod, United States
Duration: 14 Aug 201717 Aug 2017

Publication series

NameACM International Conference Proceeding Series
VolumePart F130151

Conference

Conference12th International Conference on the Foundations of Digital Games, FDG 2017
Country/TerritoryUnited States
CityCape Cod
Period14/08/1717/08/17

Bibliographical note

Publisher Copyright:
© 2017 ACM.

Keywords

  • Game
  • Locomotion
  • Player experience
  • Virtual reality

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