Abstract
Entertainment and in particular gaming is currently considered one of the main application scenarios for virtual reality (VR). The majority of current games rely on any form of locomotion through the virtual environment while some techniques can lead to simulator sickness. Game developers are currently implementing a wide variety of locomotion techniques to cope with simulator sickness (e.g. teleportation). In this work we implemented and evaluated four different controller-based locomotion methods that are popular in current VR games (free teleport, fixpoint teleport, touchpad-based, automatic). We conducted a user study (n = 24) in which participants explored a virtual zoo with these four different controllerbased locomotion methods and assessed their effects on discomfort, presence, enjoyment, and affective state. The results of our study show that free teleport locomotion elicited least discomfort and provided the highest scores for enjoyment, presence, and affective state. With these results we gained valuable insights for developers and researchers implementing first person locomotion in VR experiences.
Original language | English |
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Title of host publication | Proceedings of the 12th International Conference on the Foundations of Digital Games, FDG 2017 |
Editors | Alessandro Canossa, Miguel Sicart, Casper Harteveld, Jichen Zhu, Sebastian Deterding |
Publisher | Association for Computing Machinery |
ISBN (Electronic) | 9781450353199 |
DOIs | |
Publication status | Published - 14 Aug 2017 |
Event | 12th International Conference on the Foundations of Digital Games, FDG 2017 - Cape Cod, United States Duration: 14 Aug 2017 → 17 Aug 2017 |
Publication series
Name | ACM International Conference Proceeding Series |
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Volume | Part F130151 |
Conference
Conference | 12th International Conference on the Foundations of Digital Games, FDG 2017 |
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Country/Territory | United States |
City | Cape Cod |
Period | 14/08/17 → 17/08/17 |
Bibliographical note
Publisher Copyright:© 2017 ACM.
Keywords
- Game
- Locomotion
- Player experience
- Virtual reality