Abstract
Current approaches to organising units in strategic video games are typically implemented via static formations. Static formations are not capable of adapting effectively to opponent tactics. In this paper we discuss an approach to organising units by learning the effectiveness of a formation in actual play, and directly applying learned formations according to the classification of the opponent player. This approach to establish so-called dynamic formations, is tested in the ORTS game environment. From our results, we may conclude that the approach to established dynamic formations can be successfully applied in actual video-game environments.
Original language | English |
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Title of host publication | 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008 |
Pages | 47-54 |
Number of pages | 8 |
DOIs | |
Publication status | Published - 2008 |
Event | 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008 - Perth, WA, Australia Duration: 15 Dec 2008 → 18 Dec 2008 |
Publication series
Name | 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008 |
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Conference
Conference | 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008 |
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Country/Territory | Australia |
City | Perth, WA |
Period | 15/12/08 → 18/12/08 |
Bibliographical note
Copyright:Copyright 2012 Elsevier B.V., All rights reserved.