Dynamic formations in real-time strategy games

Marcel Van Der Heijden*, Sander Bakkes, Pieter Spronck

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

Current approaches to organising units in strategic video games are typically implemented via static formations. Static formations are not capable of adapting effectively to opponent tactics. In this paper we discuss an approach to organising units by learning the effectiveness of a formation in actual play, and directly applying learned formations according to the classification of the opponent player. This approach to establish so-called dynamic formations, is tested in the ORTS game environment. From our results, we may conclude that the approach to established dynamic formations can be successfully applied in actual video-game environments.

Original languageEnglish
Title of host publication2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008
Pages47-54
Number of pages8
DOIs
Publication statusPublished - 2008
Event2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008 - Perth, WA, Australia
Duration: 15 Dec 200818 Dec 2008

Publication series

Name2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008

Conference

Conference2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008
Country/TerritoryAustralia
CityPerth, WA
Period15/12/0818/12/08

Bibliographical note

Copyright:
Copyright 2012 Elsevier B.V., All rights reserved.

Fingerprint

Dive into the research topics of 'Dynamic formations in real-time strategy games'. Together they form a unique fingerprint.

Cite this