Abstract
Hybrid board games (HBGs) augment their analog origins digitally (e.g., through apps) and are an increasingly popular pastime activity. Continuous world and character development and customization, known to facilitate engagement in video games, remain rare in HBGs. If present, they happen digitally or imaginarily, often leaving physical aspects generic. We developed DungeonMaker, a fabrication-augmented HBG bridging physical and digital game elements: 1) the setup narrates a story and projects a digital game board onto a laser cutter; 2) DungeonMaker assesses player-crafted artifacts; 3) DungeonMaker’s modified laser head senses and moves player- and non-player figures, and 4) can physically damage figures. An evaluation (n = 4 3) indicated that DungeonMaker provides an engaging experience, may support players’ connection to their figures, and potentially spark novices’ interest in fabrication. DungeonMaker provides a rich constellation to play HBGs by blending aspects of craft and automation to couple the physical and digital elements of an HBG tightly.
| Original language | English |
|---|---|
| Title of host publication | CHI 2024 - Proceedings of the 2024 CHI Conference on Human Factors in Computing Sytems |
| Place of Publication | New York, NY, USA |
| Publisher | Association for Computing Machinery |
| Number of pages | 20 |
| ISBN (Electronic) | 9798400703300 |
| ISBN (Print) | 9798400703300 |
| DOIs | |
| Publication status | Published - May 2024 |
Publication series
| Name | Conference on Human Factors in Computing Systems - Proceedings |
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Bibliographical note
Publisher Copyright:© 2024 Copyright held by the owner/author(s)
Funding
We thank our survey and study participants, the reviewers of the manuscript, and the contributors to the Printrun software ecosystem. We further thank Regan Mandryk for providing feedback on the concept. This research was partially funded by the Deutsche Forschungsgemeinschaft (DFG, German Research Foundation) through the project \u201CDemocratic and Sustainable Personal Design and Fabrication through In-situ Co-Design and Previsualization\u201D (Project number: 525038300). This work has been co-funded by the LOEWE initiative (Hesse, Germany) within the emergenCITY center.
| Funders | Funder number |
|---|---|
| Deutsche Forschungsgemeinschaft | 525038300 |
| Deutsche Forschungsgemeinschaft |
Keywords
- 3D-Printers
- Board Games
- Craft Games
- Fabrication Games
- Hybrid Board Games
- Laser Cutters
- Personal Fabrication
- Playful Fabrication