DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology

Evgeny Stemasov, Tobias Wagner, Ali Askari, Jessica Janek, Omid Rajabi, Anja Schikorr, Julian Frommel, Jan Gugenheimer, Enrico Rukzio

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

Hybrid board games (HBGs) augment their analog origins digitally (e.g., through apps) and are an increasingly popular pastime activity. Continuous world and character development and customization, known to facilitate engagement in video games, remain rare in HBGs. If present, they happen digitally or imaginarily, often leaving physical aspects generic. We developed DungeonMaker, a fabrication-augmented HBG bridging physical and digital game elements: 1) the setup narrates a story and projects a digital game board onto a laser cutter; 2) DungeonMaker assesses player-crafted artifacts; 3) DungeonMaker’s modified laser head senses and moves player- and non-player figures, and 4) can physically damage figures. An evaluation (n = 4 3) indicated that DungeonMaker provides an engaging experience, may support players’ connection to their figures, and potentially spark novices’ interest in fabrication. DungeonMaker provides a rich constellation to play HBGs by blending aspects of craft and automation to couple the physical and digital elements of an HBG tightly.
Original languageEnglish
Title of host publicationCHI 2024 - Proceedings of the 2024 CHI Conference on Human Factors in Computing Sytems
Place of PublicationNew York, NY, USA
PublisherAssociation for Computing Machinery
Number of pages20
ISBN (Electronic)9798400703300
ISBN (Print)9798400703300
DOIs
Publication statusPublished - May 2024

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Bibliographical note

Publisher Copyright:
© 2024 Copyright held by the owner/author(s)

Funding

We thank our survey and study participants, the reviewers of the manuscript, and the contributors to the Printrun software ecosystem. We further thank Regan Mandryk for providing feedback on the concept. This research was partially funded by the Deutsche Forschungsgemeinschaft (DFG, German Research Foundation) through the project \u201CDemocratic and Sustainable Personal Design and Fabrication through In-situ Co-Design and Previsualization\u201D (Project number: 525038300). This work has been co-funded by the LOEWE initiative (Hesse, Germany) within the emergenCITY center.

FundersFunder number
Deutsche Forschungsgemeinschaft525038300
Deutsche Forschungsgemeinschaft

    Keywords

    • 3D-Printers
    • Board Games
    • Craft Games
    • Fabrication Games
    • Hybrid Board Games
    • Laser Cutters
    • Personal Fabrication
    • Playful Fabrication

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