Abstract
This paper presents the results of a systematic literature review of academic publications about digital literacy games. We have analyzed a total of 30 papers and book chapters published in English, Spanish, Portuguese and Dutch between 2005 and 2021 and stored in Scopus. The results of this literature review report on: (1) the topics of the games discussed in the publications; (2) the digital literacy competencies supported by the games studied in the publications; (3) the effects of these games; and (4) ten game design considerations for digital literacy games collected from the results of the publications. This paper also provides detailed access to the original sources by reporting on which paper addressed what.
Original language | English |
---|---|
Article number | 1407532 |
Number of pages | 13 |
Journal | Frontiers in Communication |
Volume | 9 |
DOIs | |
Publication status | Published - 30 Aug 2024 |
Bibliographical note
Publisher Copyright:Copyright © 2024 De La Hera, Sanz, Sierra, Jansz, Kneer, Glas and van Vught.
Funding
The author(s) declare that financial support was received for the research, authorship, and/or publication of this article. This research is part of a larger project titled DIGITAL LITERACY GAMES: Digital games designed to support digital literacy skills acquisition funded through a KIEM GO-CI grant by the Dutch Nationaal Regieorgaan Praktijkgericht Onderzoek SIA, part of the Dutch Research Council (NWO). Grant Number: GOCI.KIEM.01.033.
Funders | Funder number |
---|---|
KIEM GO-CI grant by the Dutch Nationaal Regieorgaan Praktijkgericht Onderzoek SIA, part of the Dutch Research Council (NWO) | GOCI.KIEM.01.033 |
Keywords
- digital literacy games
- media literacy competencies
- serious games
- serious games effects
- systematic literature review