Abstract
In this research, we use a formal method comparison approach to construct a reference method for game production. First, we analyze four game production methods by using a meta-modelling technique: three documented methods and one method obtained via a case study at a game production company. By developing a super method, containing all activities and concepts of four analyzed methods, we compare the four methods. Based on the super method, a reference method is constructed to give a complete overview of all
possible steps and deliverables in a game production process: the reference method for game production.
Original language | English |
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Title of host publication | Situational Method Engineering: Fundamentals and Experiences |
Editors | Jolita Ralyté, Sjaak Brinkkemper, Brian Henderson-Sellers |
Place of Publication | New York |
Publisher | Springer |
Pages | 313-327 |
Number of pages | 15 |
Publication status | Published - 12 Sept 2007 |