Abstract
Wearable personal trackers offer exciting opportunities to contribute to one's well-being, but they also can foster negative experiences. It remains a challenge to understand how we can design personal informatics experiences that help users frame their data in a positive manner and foster self-compassion. To explore this, we conducted a study where we compared different visualisations for user-generated screen time data. We examined positive, neutral and negative framings of the data and whether or not a point of reference was provided in a visualisation. The results show that framing techniques have a significant effect on reflection, rumination and self-compassion. We contribute insights into what design features of data representations can support positive experiences in personal informatics.
Original language | English |
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Article number | 169 |
Journal | Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies |
Volume | 7 |
Issue number | 4 |
DOIs | |
Publication status | Published - 12 Jan 2024 |
Bibliographical note
Publisher Copyright:© 2024 Owner/Author.
Funding
This work was supported by the Swedish Research Council, award number 2022-03196.
Funders | Funder number |
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Swedish Research Council | 2022-03196 |
Keywords
- data visualisation
- Personal informatics
- reflection
- rumination
- self-compassion