Designing a Serious Game for General Practice Management

Jan Strien, Ronald Batenburg, Fabiano Dalpiaz

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Abstract

    General practitioners (GPs) have to professionally manage their practice. Studies on the quality of GP educational programs revealed that the majority of GP students are dissatisfied with what they learn about running an own general practice. They learn mostly theory from textbooks as opposed to hands-on experience. The new-generation GPs are raised digitally and need more modern learning methods. In this paper, we study the use of serious games to bridge this educational gap. First, we present the RIDEVA serious game design framework that expands existing literature and stresses the importance of mapping intended learning outcomes into formal and dramatic game elements. Second, we develop a prototype game for general practice management in the Dutch context to demonstrate and evaluate our design framework. The results obtained indicate that our serious game design has potential to bridge the educational gap, but also show room for improvement.
    Original languageEnglish
    Title of host publicationDiGRA/FDG '16 - Proceedings of the First International Joint Conference of DiGRA and FDG
    PublisherDiGRA
    Number of pages16
    Publication statusPublished - 2016

    Publication series

    NameDiGRA conference proceedings
    Number1
    Volume13
    ISSN (Print)2342-9666

    Keywords

    • general practice management
    • healthcare
    • Learning
    • serious game design
    • serious games

    Fingerprint

    Dive into the research topics of 'Designing a Serious Game for General Practice Management'. Together they form a unique fingerprint.

    Cite this