Design of a video game for rehabilitation using motion capture, EMG analysis and virtual reality

Alejandro Lopez Rincon, Hiroshi Yamasaki, Shingo Shimoda

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

Many people suffer from a brain injury that requires rehabilitation. Rehabilitation might be exhausting and difficult. Therefore, it is necessary to develop mechanisms to engage the patients, e.g. a videogame. We propose the design of an immersive videogame that integrates motion capture, electromyography (EMG) sensing and Virtual Reality (VR) in one unique system using Unity engine and the design of EMG sensors. The system has as user inputs the motion capture system given by Microsoft Kinect or Yei 3-Space Sensors, and the measured effort in the muscle (biceps). The output is the control of a videogame sequence using for the visualization the Oculus Rift. We tested the system with 120 healthy subjects, where 94% of them were able to control their muscle's signal.

Original languageEnglish
Title of host publication2016 International Conference on Electronics, Communications and Computers, CONIELECOMP 2016
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages198-204
Number of pages7
ISBN (Electronic)9781509000791
DOIs
Publication statusPublished - 21 Mar 2016
Event26th International Conference on Electronics, Communications and Computers, CONIELECOMP 2016 - Cholula, Mexico
Duration: 24 Feb 201626 Feb 2016

Conference

Conference26th International Conference on Electronics, Communications and Computers, CONIELECOMP 2016
Country/TerritoryMexico
CityCholula
Period24/02/1626/02/16

Keywords

  • EMG signal
  • motion capture
  • muscle rehabilitation
  • video game
  • virtual reality

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