Abstract
In recent years, numerous applications (apps) for mobile devices have been developed for STEM education, but there is a lack of suitable educational apps that support teachers in promoting computational thinking (CT) in mathematics and computer science (CS) lessons. In this position paper, two types of CT tasks, Building Cubes and Draw-o-Bot, of the newly developed app with augmented reality (AR) function, are described, and preliminary results from four workshops that were held in total with 76 10-18-year-old secondary and grammar school students in Austria (W1), the Netherlands (W2), and Slovakia (W3) are discussed. The tasks and the mobile app itself were created as part of the -project, an Erasmus+ project, in which seven institutions from five European countries are involved. Each type of task includes a set of CT tasks related to the block-based programming (BBP) app. In the workshops, we set out to explore how the participating secondary school students so lved the CT tasks, whilst using . The experiences made in the workshops will be used to inform the further development of the application, and to prepare teacher training to support the successful implementation of as an educational tool in schools. The first findings indicate that the participating students react positively to the app, can solve BBP tasks successfully, and create loops to shorten their code. In the future, further task types will be implemented in the app and researched.
Original language | English |
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Title of host publication | Proceedings of the 15th International Conference on Computer Supported Education (CSEDU 2023) |
Editors | Jelena Jovanovic, Irene-Angelica Chounta, James Uhomoibhi, Bruce McLaren |
Publisher | SciTePress |
Pages | 297-304 |
Number of pages | 8 |
Volume | 1 |
ISBN (Electronic) | 9789897586415 |
DOIs | |
Publication status | Published - 2023 |
Publication series
Name | International Conference on Computer Supported Education, CSEDU - Proceedings |
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Volume | 1 |
ISSN (Electronic) | 2184-5026 |
Bibliographical note
Funding Information:The project is (partially) funded by the Erasmus+ grant program (2020-1-DE03-KA201-077363) of the European Union. Neither the PAD nor the European Commission, are responsible for the content nor liable for any losses or damage resulting from the utilization of these resources.
Publisher Copyright:
Copyright © 2023 by SCITEPRESS – Science and Technology Publications, Lda.
Keywords
- Computational Thinking
- STEM Education
- mAR
- Mobile Educational Application
- Block-Based Programming
- Augmented Reality