Deep player behavior models: Evaluating a novel take on dynamic difficulty adjustment

Johannes Pfau, Jan David Smeddinck, Rainer Malaka

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

Finding and maintaining the right level of challenge with respect to the individual abilities of players has long been in the focus of game user research (GUR) and game development (GD). The right difficulty balance is usually considered a prerequisite for motivation and a good player experience. Dynamic difficulty adjustment (DDA) aims to tailor difficulty balance to individual players, but most deployments are limited to heuristically adjusting a small number of high-level difficulty parameters and require manual tuning over iterative development steps. Informing both GUR and GD, we compare an approach based on deep player behavior models which are trained automatically to match a given player and can encode complex behaviors to more traditional strategies for determining non-player character actions. Our findings indicate that deep learning has great potential in DDA.
Original languageEnglish
Title of host publicationExtended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery
Pages1-6
Number of pages6
DOIs
Publication statusPublished - 2019
Externally publishedYes

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