Cross-cultural discussions in a 3D virtual environment and their affordances for learners’ motivation and foreign language discussion skills

M.K. Jauregi Ondarra, L. Kuure, P. Bastian, D. Reinhardt, T. Koivisto

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

Abstract

Within the European TILA project a case study was carried out where pupils from schools in Finland and the Netherlands engaged in debating sessions using the 3D virtual world of OpenSim once a week in a period of 5 weeks. The case study had two main objectives: (1) to study the impact that the discussion tasks undertaken in a virtual environment have on the discussion skills and motivation of high school pupils; and (2) to explore how the presence of a peer from a different culture might influence the discussions and pupils’ engagement. The discussion tasks in virtual worlds were very much appreciated by the participants. Telecollaboration, or the possibility to interact with pupils across the borders, was found to have an additional motivational effect on pupils. Even if participants with varying linguistic resources may successfully work together in many authentic situations, telecollaboration in a Lingua Franca with focus on debates, for example, requires careful matching of the participants according to their proficiency levels. Otherwise the experience might increase anxiety levels of the less proficient pupils.
Original languageEnglish
Title of host publicationCritical CALL
Subtitle of host publicationProceedings of the 2015 EUROCALL Conference, Padova, Italy
EditorsFrancesca Helm, Linda Bradley, Marta Guarda, Sylvie Thouësny
PublisherResearch Publishing Net
Pages274-280
Number of pages5
ISBN (Electronic)978-1-908416-29-2, 978-1-908416-30-8
ISBN (Print)978-1-908416-28-5
DOIs
Publication statusPublished - 2015

Keywords

  • telecollaboration, multimodal interaction, virtual worlds, intercultural communication, discussion skills

Fingerprint

Dive into the research topics of 'Cross-cultural discussions in a 3D virtual environment and their affordances for learners’ motivation and foreign language discussion skills'. Together they form a unique fingerprint.

Cite this