TY - GEN
T1 - Creative applications of human behavior understanding
AU - Salah, Albert Ali
AU - Hung, Hayley
AU - Aran, Oya
AU - Gunes, Hatice
PY - 2013
Y1 - 2013
N2 - The role of computer science in the creative industries is becoming recognised as an important way to bring forward progress in both domains. There is a need for smarter applications that sense and adapt to their users in arts, creativity, entertainment and edutainment domains. Understanding human behavior in this area is challenging because it forces practitioners to engage in both creative, and perhaps counterintuitively, analytic processes of understanding how people engage with creative phenomena. The systems constructed for this purpose promise to enhance and redefine the scope of creative industries significantly. This paper discusses scientific and technological factors that make this a challenging topic to address, provides a brief survey of related work in this area, and identifies active topics of research. Since arts, creativity, entertainment and edutainment all contribute to significant social and societal benefits, it is vital to tackle the problem of measuring and evaluating the success of automatic behavior analysis solutions as a social and human phenomenon.
AB - The role of computer science in the creative industries is becoming recognised as an important way to bring forward progress in both domains. There is a need for smarter applications that sense and adapt to their users in arts, creativity, entertainment and edutainment domains. Understanding human behavior in this area is challenging because it forces practitioners to engage in both creative, and perhaps counterintuitively, analytic processes of understanding how people engage with creative phenomena. The systems constructed for this purpose promise to enhance and redefine the scope of creative industries significantly. This paper discusses scientific and technological factors that make this a challenging topic to address, provides a brief survey of related work in this area, and identifies active topics of research. Since arts, creativity, entertainment and edutainment all contribute to significant social and societal benefits, it is vital to tackle the problem of measuring and evaluating the success of automatic behavior analysis solutions as a social and human phenomenon.
UR - http://www.scopus.com/inward/record.url?scp=84886836971&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-02714-2_1
DO - 10.1007/978-3-319-02714-2_1
M3 - Conference contribution
AN - SCOPUS:84886836971
SN - 9783319027135
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 1
EP - 14
BT - Human Behavior Understanding - 4th International Workshop, HBU 2013, Proceedings
T2 - 4th International Workshop on Human Behavior Understanding, HBU 2013
Y2 - 22 October 2013 through 22 October 2013
ER -