Abstract
Including haptic feedback in current consumer VR applications is frequently challenging, since technical possibilities to create haptic feedback in consumer-grade VR are limited. While most systems include and make use of the possibility to create tactile feedback through vibration, kinesthetic feedback systems almost exclusively rely on external mechanical hardware to induce actual sensations so far. In this paper, we describe an approach to create a feeling of such sensations by using unmodified off-the-shelf hardware and a software solution for a multi-modal pseudo-haptics approach. We first explore this design space by applying user-elicited methods, and afterwards evaluate our refined solution in a user study. The results show that it is indeed possible to communicate kinesthetic feedback by visual and tactile cues only and even induce its perception. While visual clipping was generally unappreciated, our approach led to significant increases of enjoyment and presence.
| Original language | English |
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| Title of host publication | CHI 2018 - Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems |
| Subtitle of host publication | Engage with CHI |
| Publisher | Association for Computing Machinery |
| ISBN (Electronic) | 9781450356206, 9781450356213 |
| DOIs | |
| Publication status | Published - 20 Apr 2018 |
| Event | 2018 CHI Conference on Human Factors in Computing Systems, CHI 2018 - Montreal, Canada Duration: 21 Apr 2018 → 26 Apr 2018 |
Publication series
| Name | Conference on Human Factors in Computing Systems - Proceedings |
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| Volume | 2018-April |
Conference
| Conference | 2018 CHI Conference on Human Factors in Computing Systems, CHI 2018 |
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| Country/Territory | Canada |
| City | Montreal |
| Period | 21/04/18 → 26/04/18 |
Bibliographical note
Publisher Copyright:© 2018 Copyright held by the owner/author(s).
Keywords
- Kinesthetic feedback
- Pseudo haptics
- Virtual reality