Continuous affect state annotation using a joystick-based user interface

J. Antony, K. Sharma, Egon L. van den Broek, C. Castellini, C. Borst

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Abstract

    Ongoing research at the DLR (German Aerospace Center) aims to employ affective computing techniques to ascertain the emotional states of users in motion simulators. In this work, a novel user feedback interface employing a joystick to acquire subjective evaluation of the affective experience is presented. This interface allows the subjects to continuously annotate their affect states, elicited in this scenario by watching video clips. Several physiological parameters (e.g. heart rate, electrodermal activity, respiration rate, etc.) were acquired during the viewing session. A statistical analysis is presented, which shows expected patterns in data that validate the design and methodology of the experiment and lay the groundwork for further experiments to be undertaken at the DLR.
    Original languageEnglish
    Title of host publicationProceedings of Measuring Behavior 2014
    Subtitle of host publication 9th International Conference on Methods and Techniques in Behavioral Research
    EditorsA.J. Spink, E.L. van den Broek, L.W.S. Loijens, M. Woloszynowska-Fraser, L.P.J.J. Noldus
    Place of PublicationWageningen, The Netherlands
    PublisherNoldus Information Technology bv.
    Pages268-271
    Number of pages4
    Publication statusPublished - 27 Aug 2014
    EventMeasuring Behavior 2014: 9th International Conference on Methods and Techniques in Behavioral Research - Wageningen, Netherlands
    Duration: 27 Aug 201429 Aug 2014

    Conference

    ConferenceMeasuring Behavior 2014: 9th International Conference on Methods and Techniques in Behavioral Research
    Country/TerritoryNetherlands
    CityWageningen
    Period27/08/1429/08/14

    Keywords

    • affect
    • emotion
    • affective computing
    • measurement
    • behavior
    • Motion Simulator
    • joystick
    • annotation
    • user interface
    • Self-Assessment Manikin (SAM)
    • psychophysiology
    • biosignals

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