Computing High-Quality Paths in Weighted Regions

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Abstract

    The Weighted Region Problem is defined as the problem of finding
    a cost-optimal path in a weighted planar polygonal subdivision.
    Searching for paths on a grid representation of the scene is fast and
    easy to implement. However, grid representations do not capture
    the exact geometry of the scene. Hence, grid paths can be inaccurate
    or might not even exist at all. Methods that work on an exact
    representation of the scene can approximate an optimal path up to
    an arbitrarily small epsilon-error. However, these methods are computationally
    inefficient and thus not well-suited for real-time applications.
    In this paper, we analyze the quality of optimal paths on a
    8-neighbor-grid. We prove that the costs of such a path in a scene
    with weighted regions can be arbitrarily high in the general case. If
    all regions are aligned with the grid, we prove that the costs are at
    most 4 + sqrt(4 - 2 sqrt(2)) times the costs of an optimal path. In addition,
    we present a new hybrid method called Vertex-based Pruning
    (VBP). VBP computes paths that are epsilon-optimal inside a pruned
    subset of the scene. Experiments show that VBP paths can be computed
    at interactive rates, and are thus well-suited as an input for
    advanced path-following strategies in robotics, crowd simulation or
    gaming applications.
    Original languageEnglish
    Title of host publication7th International ACM SIGGRAPH Conference on Motion in Games
    Pages77-86
    Number of pages10
    DOIs
    Publication statusPublished - 2014
    Event7th International ACM SIGGRAPH Conference on Motion in Games - USC Institute for Creative Technologies, Los Angeles, United States
    Duration: 6 Nov 20148 Nov 2014

    Conference

    Conference7th International ACM SIGGRAPH Conference on Motion in Games
    Country/TerritoryUnited States
    CityLos Angeles
    Period6/11/148/11/14

    Keywords

    • path planning
    • weighted region problem
    • grid representation

    Fingerprint

    Dive into the research topics of 'Computing High-Quality Paths in Weighted Regions'. Together they form a unique fingerprint.

    Cite this