Comparing navigation meshes: theoretical analysis and practical metrics

W.G. van Toll*, Roy Triesscheijn, Marcelo Kallmann, Ramon Oliva, Nuria Pelechano, Julien Pettré, R.J. Geraerts

*Corresponding author for this work

Research output: Contribution to journalArticleAcademicpeer-review

Abstract

A navigation mesh is a representation of a 2D or 3D virtual environment that enables path planning and crowd simulation for walking characters. Various state-of-the-art navigation meshes exist, but there is no standardized way of evaluating or comparing them. Each implementation is in a different state of maturity, has been tested on different hardware, uses different example environments, and may have been designed with a different application in mind. In this paper, we develop and use a framework for comparing navigation meshes. First, we give general definitions of 2D and 3D environments and navigation meshes. Second, we propose theoretical properties by which navigation meshes can be classified. Third, we introduce metrics by which the quality of a navigation mesh implementation can be measured objectively. Fourth, we use these properties and metrics to compare various state-of-the-art navigation meshes in a range of 2D and 3D environments. Finally, we analyze our results to identify important topics for
future research on navigation meshes. We expect that this work will set a new standard for the evaluation of navigation meshes, that it will help developers choose an appropriate navigation mesh for their application, and that it will steer future research in interesting directions.
Original languageEnglish
Pages (from-to)52-82
Number of pages31
JournalComputers and Graphics
Volume91
DOIs
Publication statusPublished - Oct 2020

Keywords

  • Navigation meshes
  • Virtual environments
  • Geometry processing
  • Path planning

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