@inproceedings{6ed798bb820445d8939e6e5ad3df5a95,
title = "Communicate! — A Serious Game for Communication Skills",
abstract = "Communicate! is a serious game for practicing communication skills. It supports practicing interpersonal communication skills between a health care professional such as a doctor or a pharmacist, or a (business) psychologist, and a patient or client. A player selects a scenario, and holds a consultation with a virtual character. In the consultation, the player chooses between the various options offered in the scenario. The player scores on the learning goals addressed by the scenario, and gets immediate feedback through the effect of the choice between the answer options on the utterance and emotion of the virtual character. Communicate! also offers an editor for scenarios. A scenario is a graph-like structure, extended with several constructs to avoid the development of repetitive structures. We have performed several experiments with Communicate!, both with students to evaluate the use of Communicate! in various programs at Utrecht University, and with teachers to evaluate the development of scenarios for Communicate!",
keywords = "Communication skills, Scenarios, Authoring scenarios",
author = "J.T. Jeuring and F. Grosfeld and B.J. Heeren and M. Hulsbergen and R.C. Ijntema and Vincent Jonker and N.J.J.M. Mastenbroek and {van der Smagt}, M.J. and F. Wijmans and Majanne Wolters and {van Zeijts}, H.",
year = "2015",
doi = "10.1007/978-3-319-24258-3_49",
language = "English",
isbn = "978-3-319-24257-6",
series = "Lecture Notes in Computer Science",
publisher = "Springer",
pages = "513--517",
editor = "G. Conole and T. Klobucar and C. Rensing and J. Konert and E. Lavou{\'e}",
booktitle = "Design for Teaching and Learning in a Networked World",
}