Communicate! — A Serious Game for Communication Skills

J.T. Jeuring, F. Grosfeld, B.J. Heeren, M. Hulsbergen, R.C. Ijntema, Vincent Jonker, N.J.J.M. Mastenbroek, M.J. van der Smagt, F. Wijmans, Majanne Wolters, H. van Zeijts

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

Communicate! is a serious game for practicing communication skills. It supports practicing interpersonal communication skills between a health care professional such as a doctor or a pharmacist, or a (business) psychologist, and a patient or client. A player selects a scenario, and holds a consultation with a virtual character. In the consultation, the player chooses between the various options offered in the scenario. The player scores on the learning goals addressed by the scenario, and gets immediate feedback through the effect of the choice between the answer options on the utterance and emotion of the virtual character. Communicate! also offers an editor for scenarios. A scenario is a graph-like structure, extended with several constructs to avoid the development of repetitive structures. We have performed several experiments with Communicate!, both with students to evaluate the use of Communicate! in various programs at Utrecht University, and with teachers to evaluate the development of scenarios for Communicate!
Original languageEnglish
Title of host publicationDesign for Teaching and Learning in a Networked World
Subtitle of host publication10th European Conference on Technology Enhanced Learning, EC-TEL 2015, Toledo, Spain, September 15–18, 2015, Proceeding
EditorsG. Conole, T. Klobucar, C. Rensing, J. Konert, E. Lavoué
PublisherSpringer
Pages513-517
ISBN (Electronic) 978-3-319-24258-3
ISBN (Print)978-3-319-24257-6
DOIs
Publication statusPublished - 2015

Publication series

NameLecture Notes in Computer Science
Volume9307
ISSN (Print)0302-9743

Keywords

  • Communication skills
  • Scenarios
  • Authoring scenarios

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