Abstract
Serious games have a great potential for training and educating people in novel
and engaging ways. However, little empirical research has been done on the
effectiveness of serious games, and although early findings do point to a moderately
positive direction, even less is known about why some games succeed in
effectively educating while others do not.We therefore propose a serious game,
COgnition-based DEsign Rules Enhancing Decisionmaking TRaining In A Game
Environment (Code Red: Triage), which is designed to empirically test a number
of cognition-based design guidelines in the context of crisis management
training that ameliorate mental model construction. Our purpose is to come to
a set of design guidelines through empirical experiments that enhance the
instructional design of serious games and can be used in the development of
future games. Furthermore a method is discussed to extract the mental structure
players have built during gameplay.
Original language | English |
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Pages (from-to) | 441-455 |
Number of pages | 15 |
Journal | British Journal of Educational Technology |
Volume | 42 |
Issue number | 3 |
DOIs | |
Publication status | Published - 2011 |