Abstract
Failure is an integral element of most games, and while some players may benefit from external support, such as cheat codes, to prompt self-soothing, most games lack supportive elements. We asked participants (N=88) to play Anno 1404 in single-player mode, and presented a money-generating cheat code in a challenging situation, also measuring the personality trait of action-state orientation, which explains differences in self-regulation ability (i.e., self-soothing) in response to threats of failure. Individuals higher in state orientation were more likely to take the offer, and used the cheat code more frequently. The cheat code also acted as an external support, as differences in experienced pressure between action- and state-oriented participants vanished when it was used. We found no negative consequences of using external support in intrinsic motivation, needs satisfaction, flow, or performance. We argue that external support mechanisms can help state-oriented players to self-regulate in gaming, when faced with failure.
| Original language | English |
|---|---|
| Title of host publication | CHI 2024 - Proceedings of the 2024 CHI Conference on Human Factors in Computing Sytems |
| Place of Publication | Honolulu, Hawaii |
| Pages | 1-13 |
| Number of pages | 13 |
| ISBN (Electronic) | 9798400703300 |
| DOIs | |
| Publication status | Published - 11 May 2024 |
Publication series
| Name | Conference on Human Factors in Computing Systems - Proceedings |
|---|
Bibliographical note
Publisher Copyright:© 2024 Copyright held by the owner/author(s)
Funding
We want to thank Marcin Stahl for contributing to the tutorial video and running the lab study, William Standard for technical support and implementing the cheat code and AutoIT script. We would further like to thank Josefine Sturzenhecker, Fran\u00E7oise Hammes, and Felicitas Meiborg for their contribution to the experiment. Finally, we thank NSERC for funding, and the University of Saskatchewan for supporting this collaboration while four of the authors were working there together.
| Funders |
|---|
| Natural Sciences and Engineering Research Council of Canada |
| University of Saskatchewan |
Keywords
- PSI theory
- action-state orientation
- cheat codes
- cheating
- digital games
- fear of failure
- player experience
- pressure
- self-regulation
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