TY - GEN
T1 - Cheat Codes as External Support for Players Navigating Fear of Failure and Self-Regulation Challenges In Digital Games
AU - Waldenmeier, Karla
AU - Poeller, Susanne
AU - Dechant, Martin Johannes
AU - Baumann, Nicola
AU - Mandryk, Regan L
N1 - Publisher Copyright:
© 2024 Copyright held by the owner/author(s)
PY - 2024/5/11
Y1 - 2024/5/11
N2 - Failure is an integral element of most games, and while some players may benefit from external support, such as cheat codes, to prompt self-soothing, most games lack supportive elements. We asked participants (N=88) to play Anno 1404 in single-player mode, and presented a money-generating cheat code in a challenging situation, also measuring the personality trait of action-state orientation, which explains differences in self-regulation ability (i.e., self-soothing) in response to threats of failure. Individuals higher in state orientation were more likely to take the offer, and used the cheat code more frequently. The cheat code also acted as an external support, as differences in experienced pressure between action- and state-oriented participants vanished when it was used. We found no negative consequences of using external support in intrinsic motivation, needs satisfaction, flow, or performance. We argue that external support mechanisms can help state-oriented players to self-regulate in gaming, when faced with failure.
AB - Failure is an integral element of most games, and while some players may benefit from external support, such as cheat codes, to prompt self-soothing, most games lack supportive elements. We asked participants (N=88) to play Anno 1404 in single-player mode, and presented a money-generating cheat code in a challenging situation, also measuring the personality trait of action-state orientation, which explains differences in self-regulation ability (i.e., self-soothing) in response to threats of failure. Individuals higher in state orientation were more likely to take the offer, and used the cheat code more frequently. The cheat code also acted as an external support, as differences in experienced pressure between action- and state-oriented participants vanished when it was used. We found no negative consequences of using external support in intrinsic motivation, needs satisfaction, flow, or performance. We argue that external support mechanisms can help state-oriented players to self-regulate in gaming, when faced with failure.
KW - PSI theory
KW - action-state orientation
KW - cheat codes
KW - cheating
KW - digital games
KW - fear of failure
KW - player experience
KW - pressure
KW - self-regulation
UR - http://www.scopus.com/inward/record.url?scp=85194842629&partnerID=8YFLogxK
U2 - 10.1145/3613904.3642603
DO - 10.1145/3613904.3642603
M3 - Conference contribution
T3 - Conference on Human Factors in Computing Systems - Proceedings
SP - 1
EP - 13
BT - CHI 2024 - Proceedings of the 2024 CHI Conference on Human Factors in Computing Sytems
CY - Honolulu, Hawaii
ER -