Abstract
Smartphones have become ubiquitous and smartphone users have been called anti social because of the high amount of usage they frequently show. In this paper we want to examine if smartphones on the other hand might even be used to bring people. We present CanTouchThis, a smartphone game designed around two players physically sharing one smartphone to increase social interaction. We conducted a user study (n=12) examining the effects of physical contact on player experience and emotional benefits of communication. The preliminary analysis shows that playing on a shared device leads to higher valence scores compared to playing on separate devices.
| Original language | English |
|---|---|
| Title of host publication | CHI 2017 Extended Abstracts - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems |
| Subtitle of host publication | Explore, Innovate, Inspire |
| Publisher | Association for Computing Machinery |
| Pages | 1609-1616 |
| Number of pages | 8 |
| ISBN (Electronic) | 9781450346566 |
| DOIs | |
| Publication status | Published - 6 May 2017 |
| Event | 2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI EA 2017 - Denver, United States Duration: 6 May 2017 → 11 May 2017 |
Publication series
| Name | Conference on Human Factors in Computing Systems - Proceedings |
|---|---|
| Volume | Part F127655 |
Conference
| Conference | 2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI EA 2017 |
|---|---|
| Country/Territory | United States |
| City | Denver |
| Period | 6/05/17 → 11/05/17 |
Bibliographical note
Publisher Copyright:Copyright © 2017 by the Association for Computing Machinery, Inc. (ACM).
Keywords
- Empirical study
- Mobile game
- Physical interaction
- Player experience