Breaking Reality: Exploring Pervasive Cheating in Foursquare

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Abstract

This paper explores the notion of cheating in location-based mobile applications. Using the popular smartphone app Foursquare as main case study, I address the question if and how devious practices impact the boundaries between play and reality as a negotiated space of interaction. After establishing Foursquare as a prime example of the gamification phenomenon and pervasive gaming, both of which require us to rethink notions of game and play, I will argue that cheating in location-based mobile applications challenges not just the boundaries of play, but also of playful identity.
Original languageEnglish
Title of host publicationThink Design Play - DiGRA Conference 2011 Proceedings
PublisherDiGRA
Publication statusPublished - 2011

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