Abstract
In this case study we describe the iterative process of paper prototyping, using a board game, to co-design a location-based mobile application. The end goal of the application is to motivate reflection on historical topics about migration. The board game serves to capture the core concerns of this application by simulating movement through the city. Three play tests highlighted the users' interest and issues with the historical content, the way this content is represented, and the players' responses to the interactions and motivating mechanisms of the application. Results show that the board game helped capture important design preferences and problems, ensuring the improvement of our scenario. This feedback can help reduce development effort and implement a future technology prototype closer to the needs of our end users.
Original language | English |
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Title of host publication | CHI 2017 Extended Abstracts - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems |
Subtitle of host publication | Explore, Innovate, Inspire |
Publisher | Association for Computing Machinery |
Pages | 1055-1064 |
Number of pages | 10 |
ISBN (Electronic) | 9781450346566 |
DOIs | |
Publication status | Published - 6 May 2017 |
Event | 2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI EA 2017 - Denver, United States Duration: 6 May 2017 → 11 May 2017 |
Publication series
Name | Conference on Human Factors in Computing Systems - Proceedings |
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Volume | Part F127655 |
Conference
Conference | 2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI EA 2017 |
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Country/Territory | United States |
City | Denver |
Period | 6/05/17 → 11/05/17 |
Bibliographical note
Publisher Copyright:Copyright © 2017 by the Association for Computing Machinery, Inc. (ACM).
Keywords
- Cultural heritage
- Historical reflection
- Iterative design
- Location-based games
- Paper prototyping
- Serious games