Board game prototyping to co-design a better location-based digital game

Catherine Emma Jones, Antonios Liapis, Ioanna Lykourentzou, Daniele Guido

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

In this case study we describe the iterative process of paper prototyping, using a board game, to co-design a location-based mobile application. The end goal of the application is to motivate reflection on historical topics about migration. The board game serves to capture the core concerns of this application by simulating movement through the city. Three play tests highlighted the users' interest and issues with the historical content, the way this content is represented, and the players' responses to the interactions and motivating mechanisms of the application. Results show that the board game helped capture important design preferences and problems, ensuring the improvement of our scenario. This feedback can help reduce development effort and implement a future technology prototype closer to the needs of our end users.

Original languageEnglish
Title of host publicationCHI 2017 Extended Abstracts - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems
Subtitle of host publicationExplore, Innovate, Inspire
PublisherAssociation for Computing Machinery
Pages1055-1064
Number of pages10
ISBN (Electronic)9781450346566
DOIs
Publication statusPublished - 6 May 2017
Event2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI EA 2017 - Denver, United States
Duration: 6 May 201711 May 2017

Publication series

NameConference on Human Factors in Computing Systems - Proceedings
VolumePart F127655

Conference

Conference2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI EA 2017
Country/TerritoryUnited States
CityDenver
Period6/05/1711/05/17

Bibliographical note

Publisher Copyright:
Copyright © 2017 by the Association for Computing Machinery, Inc. (ACM).

Keywords

  • Cultural heritage
  • Historical reflection
  • Iterative design
  • Location-based games
  • Paper prototyping
  • Serious games

Fingerprint

Dive into the research topics of 'Board game prototyping to co-design a better location-based digital game'. Together they form a unique fingerprint.

Cite this