Balancing Video Games: A Player-Driven Instrument

Johannes Pfau, Magy Seif El-Nasr

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

Video game balancing is a controversial and highly debated topic, especially between players of online games. Whether a game is sufficiently balanced greatly influences its reception, satisfaction, churn rates and success. In particular, different ideologies of balance can lead to worse player experiences than actual imbalances. This work succeeds a fine-grained investigation about the attitudes of the Guild Wars 2 community regarding balancing factors, and introduces a player-driven quantitative tool to approximate closer configurations of balance that could optimize player experience and satisfaction. After an initial evaluation, theoretical constellation outputs of this tool improved players’ perception of the balance between in-game build options – where aggregated opinions of (n = 64) players even showed benefits over individual opinions, indicating a potential “wisdom of the crowd” effect.
Original languageEnglish
Title of host publicationCHI PLAY Companion '23
Subtitle of host publicationCompanion Proceedings of the Annual Symposium on Computer-Human Interaction in Play
EditorsJim Wallace, Jennifer R. Whitson, Beth Bonsignore, Julian Frommel, Erik Harpstead
PublisherAssociation for Computing Machinery
Pages187-195
Number of pages9
ISBN (Electronic)9798400700293
DOIs
Publication statusPublished - 6 Oct 2023

Publication series

NameCHI PLAY 2023 - Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play

Bibliographical note

Publisher Copyright:
© 2023 Owner/Author.

Keywords

  • Video game balancing
  • player-centric development

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