Abstract
Competitive exergaming is a promising way to encourage physical activity. However, in group exergames, differences in fitness can lead to anxiety, fear of failure, or frustration. Dynamic difficulty adaptation (DDA) might mitigate these effects. However, DDA might lead to overbalancing or diminishing self-efficacy. To investigate the effects of DDA, we designed an exergame based on focus group input. Our within-subject study with 14 participant pairs compares an adaptive and a non-adaptive version of our game. We show that perceived fairness was significantly higher in the adaptive game while perceived competence and motivation showed no differences. Finally, pair interviews revealed that the adaptive game fostered motivation by creating a close game.
| Original language | English |
|---|---|
| Pages (from-to) | 95-110 |
| Number of pages | 16 |
| Journal | CEUR Workshop Proceedings |
| Volume | 4206 |
| Publication status | Published - 2026 |
| Event | 2026 ACM UMAP Workshops, UMAP-WS 2026 - Gothenburg, Sweden Duration: 8 Jun 2026 → 11 Jun 2026 |
Bibliographical note
Publisher Copyright:© 2026 Copyright for this paper by its authors.
Keywords
- balancing
- exergame
- fairness
- personalization
- physical activity
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