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Balancing Group Exergames in Virtual Reality: Fairness through Dynamic Difficulty Adaptation

  • Tamara Mantz*
  • , Laura M. König
  • , Anke V. Reinschluessel
  • , Tiare Feuchtner
  • , Martina Kanning
  • , Hanna Hauptmann
  • *Corresponding author for this work
  • Utrecht University
  • University of Vienna
  • University of Konstanz

Research output: Contribution to journalConference articleAcademicpeer-review

Abstract

Competitive exergaming is a promising way to encourage physical activity. However, in group exergames, differences in fitness can lead to anxiety, fear of failure, or frustration. Dynamic difficulty adaptation (DDA) might mitigate these effects. However, DDA might lead to overbalancing or diminishing self-efficacy. To investigate the effects of DDA, we designed an exergame based on focus group input. Our within-subject study with 14 participant pairs compares an adaptive and a non-adaptive version of our game. We show that perceived fairness was significantly higher in the adaptive game while perceived competence and motivation showed no differences. Finally, pair interviews revealed that the adaptive game fostered motivation by creating a close game.

Original languageEnglish
Pages (from-to)95-110
Number of pages16
JournalCEUR Workshop Proceedings
Volume4206
Publication statusPublished - 2026
Event2026 ACM UMAP Workshops, UMAP-WS 2026 - Gothenburg, Sweden
Duration: 8 Jun 202611 Jun 2026

Bibliographical note

Publisher Copyright:
© 2026 Copyright for this paper by its authors.

Keywords

  • balancing
  • exergame
  • fairness
  • personalization
  • physical activity

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