Automated game balancing of asymmetric video games

Philipp Beau, Sander Bakkes

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

Designing a (video) game such that it is balanced-i.e. fair for all players-is a prevailing challenge in game design. Perhaps counter-intuitively, games that are symmetric with respect to (board) design, starting conditions, and the employed action set, are not necessarily fair games. Indeed, perfect play from all players does not automatically lead to a draw, but may probabilistically favour e.g., the first player to move. Even more so, asymmetric games-in which the action set of one player is typically highly distinct from that of another player-are generally unbalanced unless meticulous care has been taken to ensure that the asymmetry in the design does not skew win probabilities. In this context, the present paper contributes a method for automatically balancing the design of asymmetric games. It employs Monte Carlo simulation to analyse the relative impact of game actions, and iteratively adjusts attributes of the game actions till the game design is balanced by approximation. To assess the effectiveness of the proposed method, experiments were performed with automatically balancing a set of tower-defence games. Preliminary experimental results revealed that the proposed method (1) is able to identify the principal component of a game's imbalance, and (2) can automatically adjust the game design till it is balanced by approximation.

Original languageEnglish
Title of host publication2016 IEEE Conference on Computational Intelligence and Games, CIG 2016
PublisherIEEE
ISBN (Electronic)9781509018833
DOIs
Publication statusPublished - 2 Jul 2016
Event2016 IEEE Conference on Computational Intelligence and Games, CIG 2016 - Santorini, Greece
Duration: 20 Sept 201623 Sept 2016

Publication series

NameIEEE Conference on Computatonal Intelligence and Games, CIG
Volume0
ISSN (Print)2325-4270
ISSN (Electronic)2325-4289

Conference

Conference2016 IEEE Conference on Computational Intelligence and Games, CIG 2016
Country/TerritoryGreece
CitySantorini
Period20/09/1623/09/16

Bibliographical note

Publisher Copyright:
© 2016 IEEE.

Copyright:
Copyright 2020 Elsevier B.V., All rights reserved.

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