Augmented and Virtual Reality Interfaces for Crowd Simulation Software: A Position Statement for Research on Use-Case-Dependent Interaction

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Abstract

In this position paper, we claim that immersive technologies, such as Augmented and Virtual Reality, are well-suited interfaces for the usage of crowd simulation software in different contexts. We introduce three use cases; planning, awareness creation, and education. Based on an overview of different Augmented and Virtual Reality approaches, we identify the ones most suitable for each of the three scenarios and illustrate related implementations. Initial observations with their usage confirm our statements, but also highlight areas to explore with future research.
Original languageEnglish
Title of host publication2019 IEEE Virtual Humans and Crowds for Immersive Environments, VHCIE 2019
Subtitle of host publicationOsaka, Japan, 24 March 2019
PublisherIEEE
Number of pages3
ISBN (Electronic)9781728132198
ISBN (Print)9781728132204
DOIs
Publication statusPublished - 2019

Keywords

  • Computing methodologies-Simulation types and techniques
  • Human-centered computing-Mixed / augmented reality-Virtual reality
  • Software and its engineering-Virtual worlds software

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