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Animating virtual characters using physics-based simulation
T. Geijtenbeek
Research output
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Thesis
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Doctoral thesis 1 (Research UU / Graduation UU)
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Dive into the research topics of 'Animating virtual characters using physics-based simulation'. Together they form a unique fingerprint.
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Keyphrases
Virtual Characters
100%
Physics-based Animation
100%
Physics-based Simulation
100%
Physics-based Characters
75%
Control Strategy
50%
Physics-based
50%
Biped
50%
Computer Animation
50%
Kinematics
25%
Modeling Techniques
25%
Control Parameters
25%
Locomotion
25%
Control Method
25%
Recent Trends
25%
Simulation Techniques
25%
Control Theory
25%
Cloth
25%
Reference Motion
25%
Visual Quality
25%
Kinematic Approach
25%
Dolls
25%
Control Challenges
25%
Routing Parameters
25%
Global Orientation
25%
Modeling for Control
25%
Character Model
25%
Global Position
25%
External Contact
25%
Biological Constraints
25%
Actuator
25%
Flounder
25%
Humanoid Robot
25%
Model Simulation
25%
Novel Control
25%
Humanoid Control
25%
Agricultural and Biological Sciences
Publications
100%
Biological Constraints
100%
Conception
100%
Computer Simulation
100%
Physics
Physics
100%
Control Theory
7%
Biodynamics
7%
Biophysics
7%
Material Science
Actuator
100%
Chemistry
Computer Simulation
100%