Andromeda: A Personalised Crisis Management Training Toolkit

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

Over the last decades, technological advancements have enabled the gamification of many of modern society’s processes. Crisis management training has benefited from the introduction of human-machine interfaces (HMIs) and wearable monitoring sensors. Crisis responders are nowadays able to attend training sessions through computer-simulated crisis scenarios while simultaneously receiving real-time feedback on their operational and cognitive performance. Such training sessions would require a considerable amount of resources if they were to be recreated in the real world. We introduce Andromeda, a toolkit designed to allow remote-access, real-time crisis management training personalisation through an applied game. Andromeda consists of a browser-based dashboard which enables real-time monitoring and adaptation of crisis management scenarios, and a remote server which securely stores, analyses and serves training data. In this paper, we discuss Andromeda’s design concepts and propose future studies using this toolkit. Our main focal points are player stress response modelling and automated crisis management training adaptation.
Original languageEnglish
Title of host publicationInternational Conference on Games and Learning Alliance
PublisherSpringer
Pages139-147
Number of pages9
ISBN (Electronic)978-3-030-34350-7
ISBN (Print)978-3-030-34349-1
DOIs
Publication statusPublished - 2019
Event8th International Conference on Games and Learning Alliance, GALA 2019 - Athens, Greece
Duration: 27 Nov 201929 Nov 2019
https://conf.seriousgamessociety.org/

Publication series

NameLecture Notes in Computer Science
PublisherSpringer, Cham
Volume11899

Conference

Conference8th International Conference on Games and Learning Alliance, GALA 2019
Country/TerritoryGreece
CityAthens
Period27/11/1929/11/19
Internet address

Keywords

  • Crisis management
  • Game-based training
  • Serious games
  • Personalised games
  • Real-time adaptation
  • Player monitoring

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