Analytical game design: Game-making as a cultural technique in a gamifijied society

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Abstract

This chapter aims to show how designing and modifying games is becom-ing a “cultural technique” (Kramer and McChesney 2003) similar to reading or writing, and an important requirement for active citizen engagement in an increasingly ludifijied society (Raessens 2006). For that purpose, “constructionist gaming” (Kafai and Burke 2015), i.e. game co-creation, is situated among other critical playing practices like theorycrafting. Numerous examples, from early Flash games created as commentary on the 2003 invasion of Iraq to game jams such as the 2013 GeziJam, demonstrate how grassroots game development can establish ephemeral public spheres for playful citizen intervention. Finally, the chapter outlines analytical game design as a conceptual framework for incorporating these principles into media studies research and educational practice.

Original languageEnglish
Title of host publicationThe Playful Citizen
Subtitle of host publicationCivic Engagement in a Mediatized Culture
PublisherTaylor and Francis
Pages56-72
Number of pages17
ISBN (Electronic)9781040773116
ISBN (Print)9789462984523
DOIs
Publication statusPublished - 1 Jan 2025

Bibliographical note

Publisher Copyright:
© All authors/Taylor & Francis Group 2019.

Keywords

  • Analytical game design
  • Constructionist gaming
  • Cultural techniques
  • Game design literacy
  • Playful citizenship

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