Abstract
This chapter aims to show how designing and modifying games is becom-ing a “cultural technique” (Kramer and McChesney 2003) similar to reading or writing, and an important requirement for active citizen engagement in an increasingly ludifijied society (Raessens 2006). For that purpose, “constructionist gaming” (Kafai and Burke 2015), i.e. game co-creation, is situated among other critical playing practices like theorycrafting. Numerous examples, from early Flash games created as commentary on the 2003 invasion of Iraq to game jams such as the 2013 GeziJam, demonstrate how grassroots game development can establish ephemeral public spheres for playful citizen intervention. Finally, the chapter outlines analytical game design as a conceptual framework for incorporating these principles into media studies research and educational practice.
| Original language | English |
|---|---|
| Title of host publication | The Playful Citizen |
| Subtitle of host publication | Civic Engagement in a Mediatized Culture |
| Publisher | Taylor and Francis |
| Pages | 56-72 |
| Number of pages | 17 |
| ISBN (Electronic) | 9781040773116 |
| ISBN (Print) | 9789462984523 |
| DOIs | |
| Publication status | Published - 1 Jan 2025 |
Bibliographical note
Publisher Copyright:© All authors/Taylor & Francis Group 2019.
Keywords
- Analytical game design
- Constructionist gaming
- Cultural techniques
- Game design literacy
- Playful citizenship