Analysing and adapting communication scenarios in virtual learning environments for one-to-one communication skills training

R. Lala, J.T. Jeuring, Timo Overbeek

Research output: Contribution to conferencePaperOther research output

Abstract

Studies show that pre-game content that is customized to fit
a player could lead to better learning than a fixed sequence of worked
examples and problem solving. A scenario is a description of a series of interactions between a player and a virtual character for one-to-one communication skills training, where at each step the player is faced with a choice between statements. A communication skills teacher/expert (author) develops a scenario in an authoring tool. A simulation presents such a scenario to a player. In this paper we apply the concept of codesmells [2] to a scenario. We define a scenario-smell as a symptom of a scenario that could be an indicator of an error or incorrect design. We use scenario-smells to evaluate a scenario pre-game. A scenario author can use an evaluation to assess and adapt a scenario to better train a player in a game/simulation. This paper presents work in progress
Original languageEnglish
Pages197-204
DOIs
Publication statusPublished - 2017

Fingerprint

Dive into the research topics of 'Analysing and adapting communication scenarios in virtual learning environments for one-to-one communication skills training'. Together they form a unique fingerprint.

Cite this