Abstract
The complexity of computer games is ever increasing. In this setup, guiding an automated test algorithm to find a solution to solve a testing task in a game's huge interaction space is very challenging. Having a model of a system to automatically generate test cases would have a strong impact on the effectiveness and efficiency of the algorithm. However, manually constructing a model turns out to be expensive and time-consuming. In this study, we propose an online agent-based search approach to solve common testing tasks when testing computer games that also constructs a model of the system on-the-fly based on the given task, which is then exploited to solve the task. To demonstrate the efficiency of our approach, a case study is conducted using a game called Lab Recruits.
Original language | English |
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Title of host publication | A-TEST 2022: Proceedings of the 13th International Workshop on Automating Test Case Design, Selection and Evaluation |
Editors | Akos Kiss, Beatriz Marin, Mehrdad Saadatmand |
Publisher | Association for Computing Machinery |
Pages | 45-52 |
Number of pages | 8 |
ISBN (Electronic) | 9781450394529 |
DOIs | |
Publication status | Published - 7 Nov 2022 |
Event | 13th International Workshop on Automating Test Case Design, Selection and Evaluation, A-TEST 2022, co-located with ESEC/FSE 2022 - Singapore, Singapore Duration: 17 Nov 2022 → 18 Nov 2022 |
Conference
Conference | 13th International Workshop on Automating Test Case Design, Selection and Evaluation, A-TEST 2022, co-located with ESEC/FSE 2022 |
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Country/Territory | Singapore |
City | Singapore |
Period | 17/11/22 → 18/11/22 |
Bibliographical note
Publisher Copyright:© 2022 ACM.
Keywords
- agent-based game testing
- agent-based testing
- automated game testing
- model-based game testing