An online agent-based search approach in automated computer game testing with model construction

Samira Shirzadehhajimahmood, I. S.W.B. Prasetya, Frank Dignum, Mehdi Dastani

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Abstract

    The complexity of computer games is ever increasing. In this setup, guiding an automated test algorithm to find a solution to solve a testing task in a game's huge interaction space is very challenging. Having a model of a system to automatically generate test cases would have a strong impact on the effectiveness and efficiency of the algorithm. However, manually constructing a model turns out to be expensive and time-consuming. In this study, we propose an online agent-based search approach to solve common testing tasks when testing computer games that also constructs a model of the system on-the-fly based on the given task, which is then exploited to solve the task. To demonstrate the efficiency of our approach, a case study is conducted using a game called Lab Recruits.

    Original languageEnglish
    Title of host publicationA-TEST 2022: Proceedings of the 13th International Workshop on Automating Test Case Design, Selection and Evaluation
    EditorsAkos Kiss, Beatriz Marin, Mehrdad Saadatmand
    PublisherAssociation for Computing Machinery
    Pages45-52
    Number of pages8
    ISBN (Electronic)9781450394529
    DOIs
    Publication statusPublished - 7 Nov 2022
    Event13th International Workshop on Automating Test Case Design, Selection and Evaluation, A-TEST 2022, co-located with ESEC/FSE 2022 - Singapore, Singapore
    Duration: 17 Nov 202218 Nov 2022

    Conference

    Conference13th International Workshop on Automating Test Case Design, Selection and Evaluation, A-TEST 2022, co-located with ESEC/FSE 2022
    Country/TerritorySingapore
    CitySingapore
    Period17/11/2218/11/22

    Bibliographical note

    Publisher Copyright:
    © 2022 ACM.

    Keywords

    • agent-based game testing
    • agent-based testing
    • automated game testing
    • model-based game testing

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